Featured faction Shaka Zulu

The 12 classes in Pinupwarlords NFTs Game.

Pinupwarlords
6 min readJan 3, 2022

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Assemble Your Bombshells!

A Gun-Toting, Bomb-Dropping, High-Octane Overview of Pinupwarlords 12 Classes. Are you ready to wreak some major league, ultra-sexy, kill-em-all-and-let-God-sort-em-out havoc? If you are, read on. We explain how the class system works in our upcoming play to earn NFT trading card game!

Once you’ve read this primer, you’ll understand how to annihilate your opposition quickly and efficiently…or slowly and painfully, if that’s the method that gets your blood pumping.

First off: each Faction has access to 12 unique classes.

Featured Class Pilot | Faction Shaka Zulu

A Battle Squad is made up of 5 cards out of those 12 classes. Each squad must be composed of different classes; you can’t put more than one card of the same class into a Squad.
Every match, each player must stake one card among the 5 that comprise their Battle Squad. A staked card triples in value, so if you win, your opponent has just handed a powerful card to you! The downside: if you lose the match, you lose the card you’ve staked. Tuff luck.

Every single NFT has its battle experience (XP) logged into the WAX blockchain! XP is the number of match victories. The NFT levels up based on the number of victories it participated in, and keeps its experience even if the card changes hands. As a card gains XP, its initiative increases. There’s no other way to increase each card’s initiative but to accumulate experience by wining matches.
You can mix-and-match Factions, but if your Battle Squad is composed of 5 cards from the same faction, you’ll get powerful bonuses.
You can also choose whatever cards you want for your Battle Squad (as long as you have either at least one Trooper OR one Nurse), but learning what combinations rain down the pain — and which leave you broken and defeated is key to mastering Pinupwarlords.

Next up: two of the most important numbers in the game:
Namely, Max Fire Power and Initiative.
A Squad has a specific value for each number. This value depends on the Squad’s composition.
The higher the Fire Power value, the more damage you deal.
The higher the Initiative value, the more actions you get to take.
Do you want to nuke your adversaries with a few powerful cards, or whittle away at them slowly and mercilessly?
The choice is yours…
But be warned: Squads that are severely unbalanced may find themselves getting destroyed by more optimised ones…And those who learn the intricacies of Pinupwarlords may find they can create a team that has tons of Fire Power and tons of Initiative.
Now, let’s move on to the individual classes.
Here are the battle-hardened (and sultry) soldiers you’ll be sending out to the warzone…

Featured class Trooper | Faction Alexander the great

Trooper

Tough and dedicated, these infantry gals have been through the meat grinder of combat…and they came out ready for more mayhem. Just point them in the direction of your enemies, and get out of the way. Each squad must have either one Nurse or one Trooper. The trooper will have a crucial role in the territorial conquest mode. 10 troopers will convert to create one army. Armies will allow to conquer or defend territories.

Nurse

The Nurse is dedicated to mitigating the damage inflicted on your gung-ho troops…and since there’s always a lot of damage, they stay busy. Shrapnel wounds, blown-off limbs, lost eyeballs…dealing with all that is gruesome work, but somebody’s gotta do it. Each squad must have either one Nurse or one Trooper.

Radio

Without the Radio class to guide their actions, every idiot would be driving their tank off a cliff or crashing their plane into a mountainside. At least, that’s what the Radio operators tell themselves…and tell their superiors, whenever they get a chance. A Radio class must be present to use mechanized classes like Gunner, Tank Driver, or Pilot.

Sniper

Long-range kills are the best kills. No reason to get muddy and bloody down in the trenches, not when a few headshots from extreme distances will destroy enemy resistance. Sniper can triple the damage of the squad’s first shot. The more experience a sniper accumulates, the higher the chance this ability will activate.

Paratrooper

Flying the (un)friendly skies, the Paratrooper swoops down where the enemy least expects it. Your foes will be weeping and bloodied, and their weapons rendered useless before you can say, “Death from Above.” The Paratrooper can negate the highest damage your enemy tried to dish out. The more experience a Paratrooper accumulates, the higher the chance this ability will activate.

Gunner

Featured Class Gunner | Faction Atatürk

Gunner’s favorite word is “Boom.” Their second favorite word is “Boom.” Their third favorite word is…you get the idea. (Note: vicious rumors have been circulating that some Gunners sleep with an artillery shell every night. We’d like to dispel this rumor. Each Gunner sleeps with at least
three shells every night.) A Gunner is mandatory if you want to use Artillery.

Tank Driver

Tank Drivers live by a creed: if you can reduce something to rubble, do it. Oh, and driving over enemy infantry and flattening them like pancakes is also a satisfying part of their job. Tank Driver is mandatory if you want to use tanks.

Pilot

Every pilot knows that air superiority wins battles. They also know that blasting enemy jets out of the sky and dropping hundreds of bombs on ground forces is incredibly rewarding. A pilot is mandatory if you want to use jets or bombers.

Quite an assortment of hellacious hotties, isn’t it?
But that’s not all. There are four more ultra-powerful and rare Officer Classes: Lieutenant, Captain, Colonel, and Warlord.

Featured Lieutenant’s Factions Manekshaw-Koutouzov-Nguyen Giap-Napoleon

These are truly the big guns (in more ways than one), and using them wisely is paramount to your Squad’s success.
To truly benefit from their power, you must select them as your Squad Leader. Doing so will give your entire Squad bonuses, such as automatic extra rounds of fire and several stats increases. But there’s a downside: when you “stake” an Officer as a Squad Leader ( or any other card as explained above), you’re essentially betting that card. So if you lose the battle, you lose the card!

Will you risk using a powerful (and rare) Officer as your Squad Leader, and potentially lose that valuable card…
Or will you run a standard 5-card Squad, without an Officer, and play it safe?
It’s a nerve-racking decision…but the battlefield isn’t for the faint of heart.
Just remember: keep experimenting. You never know when you’ll stumble upon a good-tier squad combination.
Stay tuned for more development and gameplay updates. The NFTs trading card battles will begin soon…and you don’t want to miss out on this brand of carnage!

Team

P.S. As we enter testing phase, rules and features may be changed to keep game balanced!

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